Gin Rummy strategy
We published the rules of Gin Rummy Wednesday. Although the game is simple, the strategy behind Gin Rummy is complicated. We can't go into every detail of Gin Rummy strategy but this post may give you some things to keep in mind when you play your next Gin Rummy game. There have been many articles about Gin Rummy strategy throughout the years. The Scarne on Cards by John Scarne (1965) contains a detailed analysis of Gin Rummy as well as many other games, such as Hearts and Red Dog.
Be on the lookout for discards
A good memory is one of the most important skills that can help you with Gin Rummy. It is crucial to be able to recall what was discarded and by whom. This will prevent you from going after impossible melds. If you're trying to get a meld with fours and a fourth is in the discard pile, your chances are reduced by 75%. If you have the 5, 6, and 7, your chances of making the meld are reduced by 75%.
It is vital to track what your opponent discards, what they don't discard, what they take from the discards, as well as what they pass up. Keep track of all draws and discards to get a clear picture of your opponent's intentions. If you don't see any sixes in your discards, it can be dangerous to discard a 6; it could also mean that your opponent has sixes. If you see them pick up the 8, there are two possibilities--either they are trying for three or four eights, or for a run of spades. It's possible that they are trying to get 8s, if they have discarded the 9 in their hand before.
You can see the score
Keep an eye on your opponent's distance from the end of the game, especially when scores reach 100. As much as possible, try to keep your opponent's unmatched card count at a low enough level that you can still win if he knocks.
Reserves
It's a good idea for you to have a few low cards in hand. Preferably three or four of lower-valued cards. These cards will serve as your deadwood if you're ready to knock. If you don't, these cards will become your deadwood when you are ready to knock.
What is the best price?
There are some advantages and disadvantages in going after melds using high cards like face cards, 9s, 10, and 10s. These cards are more dangerous than others because they have high points. If your opponent knocks them, you could be stuck with them until you form a new meld. Your opponent will most likely be discarding them frequently because of their danger. This makes it easier to form melds.
Don't try to impose a rigid policy on high card play. Avoid being too predictable as a smart opponent could take advantage.
Choosing discards
You should discard the card that does not benefit you or your opponent. The best way to determine which cards are those is by looking at the discards.
Particularly queens and kings make good discards. They are the highest card in the game and their utility is only comparable to other cards when there is a meld of kings/queens. The kings cannot be used in more than one run (J-Q-K for kings). Queens are able to be part either of 10-J-Q or JQ-K for queens. However, all cards can form three different types of three-card runs. A jack can either be part of JQ-K, 10J-Q or 9-10-J. Queens, kings and other cards are worth ten points each. This makes them unattractive to keep around. Although they have the same disadvantages that queens and kings do, ace and twos are far less likely to be a liability for your hand because of their low point values. The Ultimate Strategy Guide to Gin Rummy
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